Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Sunday, July 19, 2015

Letsa Puray - Final Fantasy XIV: A Realm Reborn!


Not quite a podcast episode, but close enough, plus, Mish'mish Muribane returns once again! Join us as we attempt to play through Final Fantasy XIV: A Realm Reborn and go over some of the weekly on goings of the world such as: Ronda Rousey, Ant-Man, Street Fighter V, Donald Trump, and more!

Letsa Puray! Episode 2







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Look into Free 2 Play Columns: League of Legends, Marvel Heroes 2015, Heroes of the Storm. 


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Friday, June 19, 2015

Rican's Free 2 Play Friday: Hero of the Storm - Kael'thas Sunstrider

Welcome to Rican's Free 2 Play Friday, a weekly look into free-to-play gaming such as MOBAs, MMOs, Team Shooters, and more! This week we look at one of the playable heroes from Blizzard Entertainment's Heroes of the Storm. 


  I've touched briefly on how certain characters can be self-sufficient and engage enemy players by themselves without really relying on teammates. Assassin types in Heroes of the Storm are exactly that type of character. While some can be more self-sufficient than others, especially those with stealth mechanics, one need to look no further than ranged caster types. Able to stand behind enemy lines and nuke the opposition, ranged assassins have a special role in Heroes of the Storm as damage dealing "carries." One of said carries is Kael'thas Sunstrider. And right up until the launch of Heroes of the Storm launch on June 2, 2015 - he was (and still is!) one the scariest casters in the game. 


"Bal'a dash, malanore!"

Friday, May 22, 2015

Rican's Free 2 Play Friday: Marvel Heroes 2015

Rican's Free 2 Play Friday, a weekly look into free-to-play gaming such as MOBAs, MMOs, Team Shooters, and more! This week we look at Marvel's foray into the MMO/Action RPG space in their recently revamped Marvel Heroes 2015.   


  On Tuesday, March 17, 2009 Gazillion Entertainment, founded by Diablo and Diablo II designer Dave Kosak, announced a 10-year partnership with Marvel to release an action/RPG MMO. The game was to have the same feel of the Diablo franchise, with the Marvel Universe as its backdrop, and the social components of an MMO including: hubs, an in game economy, and perpetually updated endgame content. The result of this was Marvel Heroes, which was released on PC (and a Mac Beta is now available) June 4, 2013, after a long gestating closed beta and later open beta.

Oh, so much promise wrapped up in such a shite game!