|Say goodbye to your life.|
It started innocently enough: "Oh cool a 10 day trial for a Warcraft MMO? Sweet, I love their RTS games." I installed it and proceeded to chose my faction and being 22 at the time, and a fan of Lord of the Rings and the Legend of Zelda, I figured I'd choose to play for the Alliance (the good guys) as a night elf warrior... (whom is no longer close to being my main character, nor is he a night elf anymore); more on that later. So why exactly has this behemoth of a game that currently has (I kid you not) 13 million subscribers can possibly hold the attention of so many gamers and still remains relevant for almost a decade? Well, for starters... they patch in a lot of content (making that 14 bucks a month actually worth it) AND then there's the expansions, the glorious expansions; which usually change the dynamics of the game and you as a player in it.
Since 2004 the world of Azeroth (Middle Earth Lite) has been as is. Two continents (with a second one and a second "realm" added via the The Burning Crusade and The Wrath of the Lich King expansions), 9 classes (and the Death Knight class added in Wrath of the Lich King) and 8 races (4 per faction, with 4 new races added ever since), and all was well. But one day Blizzard decided that the World (of Warcraft) had been stagnant. You see, since it started we, as players, had done so much in the World; yet it never changed. Armies of Undead had been vanquished, Burning Legions had been exorcised, Kings had returned (yes... as in a King was missing for like 4 years IN REAL TIME and suddenly came back and took the Throne, which actually affected players of that faction) and died --again, affecting another faction-- but the World itself remained relatively unchanged. Enter the Sundering.
|Right when you thought it was safe to get back to your life too...|